Kinect In Touchdesigner
Using any Kinect in Touchdesigner op PC is plug & play after you've installed the right drivers & SDK.
Ways to interface with Kinect in TouchDesigner
- Depth camera - Kinect TOP
- RGB camera - Kinect TOP
- Infrared camera - Kinect TOP
- Skeleton Point Tracking - Kinect CHOP
- Hand Interaction - Kinect CHOP
- Microphone Array Audio Capture - Audio Device In CHOP
- To control the tilt of the camera, use the Tscript
kinecttilt
Command
The Kinect Azure has the above but use specific operators hat work together:
- Kinect Azure TOP
- Kinect Azure Select TOP
- Skeleton Point Tracking - Kinect Azure CHOP NOTE: For joint orientation and bone hierarchy, see: Kinect Hierarchy
The Pallete has this interesting component: Kinect Callibration for Projection Mapping which allows for calculating the intrinsics and extrinsics of a projector in relation to a Kinect device making it possible to project onto the scene captured by the kinect.
Check out the specifics, possibilities and some example patches on the derivative site:
https://derivative.ca/UserGuide/Kinect1 for Kinect 360
https://derivative.ca/UserGuide/Kinect for Kinect One
or Kinect Azure in the search bar