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Kinect In Touchdesigner

Using any Kinect in Touchdesigner op PC is plug & play after you've installed the right drivers & SDK.
Open your Touchdesigner patch first, then add the Kinect to your USB port. Select the right version.

Ways to interface with Kinect in TouchDesigner

The Kinect Azure has the above but use specific operators hat work together:

The Pallete has this interesting component: Kinect Callibration for Projection Mapping which allows for calculating the intrinsics and extrinsics of a projector in relation to a Kinect device making it possible to project onto the scene captured by the kinect.

Check out the specifics, possibilities and some example patches on the derivative site:

https://derivative.ca/UserGuide/Kinect1 for Kinect 360
https://derivative.ca/UserGuide/Kinect for Kinect One

or Kinect Azure in the search bar