Depth-sensing / markerless camera-based mocap
How it works:
Strengths:
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All-in-one: depth + skeleton tracking
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Works out-of-the-box with good body tracking
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Widely used in interactive installations and prototyping
Limitations:
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Limited range and lighting conditions
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Skeleton tracking is less robust than pro systems
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Requires a (windows) PC and specific SDKs
In art, Kinect is great for:
See more info on 3d Depth camera's here
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Inside-out inertial tracking with onboard cameras and IMUs (think of it as a hybrid between inertial and AI/vision-based tracking)
How it works:
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Unlike earlier Vive Trackers that rely on external Lighthouse base stations, the Ultimate Trackers use two onboard cameras and IMUs to track their position in space independently.
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They perform inside-out tracking, meaning they see the environment rather than relying on it.
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Designed to work with Vive XR systems, but are also being adopted for standalone tracking in XR, motion capture, and performance.
Strengths:
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No need for external base stations (fully wireless)
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Much more portable and scalable
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Accurate enough for many art/performance uses
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Easier multi-tracker setups
Limitations:
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Still relatively new — fewer integrations than legacy trackers
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Limited support in open-source or non-Vive environments (for now)
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Needs line of sight and light for the onboard cameras to function optimally
In art, Vive Ultimate is great for:
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Untethered performer tracking
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Object tracking in environments where base stations are impractical
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Mobile or temporary installations where quick setup is needed
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How it works:
Pros:
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No suits or markers needed — just a (web)camera
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Low cost, often free or open-source
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Quick to set up, highly accessible for artists and educators
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Can be embedded into web or mobile apps
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Good for gesture-based interaction, web-based artworks, or low-budget capture
Cons:
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Generally less accurate than optical or inertial systems
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Often limited to 2D or rough 3D estimation
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Struggles with occlusion, fast movement, or unusual poses
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Limited support for fine detail (like fingers or subtle facial expressions)
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