OAK-D (Lite)
A small depth camera that combines stereo vision with an onboard AI processorprocessor.
The OAK-D can be used for 3D scanning because it produces RGB + depth maps that you can turn into a point cloud and mesh. You move the camera around an object or space, capture overlapping frames, and then stitch them together with software (Intele.g. MovidiusOpen3D, MyriadMeshLab, X)or ROS).
But: it’s not the preferred tool for 3D scanning.
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Accuracy is lower than LiDAR or photogrammetry. 
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Shiny/transparent surfaces don’t scan well. 
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Range is limited (~10 m). 
It’s thegreat entry-levelfor modelreal-time indepth Luxonis’perception OAKand (OpenCVrobotics, AIbut Kit)for family.high-quality 3D models you’d usually go with photogrammetry or LiDAR.
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How it works: - 
Two synchronized monochrome cameras capture slightly different views of the same scene. 
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Depth is computed by comparing the disparity (shift) between the two images. 
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An onboard neural depth engine accelerates the calculations, so the host computer doesn’t have to. 
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Optionally, an RGB camera provides color overlays on the depth map. 
 
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Key features: - 
Depth range: ~0.3 m – 10 m. 
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Field of view: ~70–80°. 
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USB-C powered, plug-and-play. 
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Runs AI models (object detection, face recognition, body pose estimation) directly on the device. 
 
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Why it matters for stereo vision: - 
Demonstrates that stereo vision can be compact, affordable, and real-time. 
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Doesn’t need external GPUs/CPUs for heavy lifting. 
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Provides a good bridge between basic stereo rigs (like DIY dual webcams) and advanced research hardware (like ZED cameras). 
 
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Use cases: - 
Robotics navigation. 
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Human pose tracking. 
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AR/VR prototyping. 
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Object recognition combined with depth. 
 
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Here's info on how to use it in Touchdesigner: https://derivative.ca/UserGuide/OAK-D
The example file is OAKExamples.toe. Instructions and tips are inside the file. The file is located in C:/Program Files/Derivative/TouchDesigner.2023.xxxxx/Samples/OAK.---------------------------------------------
The OAK-D can be used for 3D scanning because it produces RGB + depth maps that you can turn into a point cloud and mesh. You move the camera around an object or space, capture overlapping frames, and then stitch them together with software (e.g. Open3D, MeshLab, or ROS).
But: it’s not the preferred tool for 3D scanning.
- Accuracy is lower than LiDAR or photogrammetry.
- Shiny/transparent surfaces don’t scan well.
- Range is limited (~10 m).
It’s great for real-time depth perception and robotics, but for high-quality 3D models you’d usually go with photogrammetry or LiDAR.
