Multichannel audio

In this chapter you can find tools, tutorials, system settings and tips & tricks on how to create multichannel audio set-ups

Multichannel audio in Isadora and Reaper

With Isadora you have control over your interactive performance with audio over 2 channels or more. You can work with this Isadora example file and audio files:

https://nextcloud.hku.nl/s/Bs5qoDqGHsLXdGo

here is a usefull tutorial about working with multichannel audio in Isadora: https://support.troikatronix.com/support/solutions/articles/13000084953-tutorial-getting-started-with-multi-channel-audio-in-isadora-3-0-8

In Reaper (audo software or DAW) you can prepare your audio file with multiple channels if you want to use your audio file in a conventional way by playing linear from start to finish or looping it. This should also be possible in other DAW's. Each channel can send your audio to a different speaker depending on your setup you can work with a 2, 4, 8 etc speakers.

Make a mutichannel audio file in reaper:


READ this first!

Mac only!

Download and install BlackHole audio plugin https://existential.audio/blackhole/download/?code=1579271348

You need this to create virtual outputs so you can create multichannel audio files in Reaper (or any other audio edit software) without having an actual multichannel setup at hand.

Restart your computer Open your audio edit software (Reaper) Go to preferences and go to Audio > Device, choose BlackHole 64ch in your Audio Device settings

This is created by Simone, for questions: simone.vandordrecht@hku.nl

4 speaker setup with Reaper

In this example we work with Reaper, Focusrite interface, 4 speakers, windows desktop.

The idea is to place the speakers in a square position so you can hear the audio coming from different directions. 

Software to be installed:
Reaper we work with Reaper because its free and relatively easy to setup, but there is more software to use for 4 channel setups (like Ableton or Isadora), depending on your needs
Focusrite control software (make sure you choose for the right device, Focusrite interfaces come in different types and versions which all have own control software environment)

Work with mono files

In most conventional audio setups we use 2 channels (left and right) and the audio source file is stereo (2 channels). Since we use a 4 speaker setup, we use 4 audio tracks in Reaper. Thus we have to use a mono (1 channel) audio file. Each mono file will be placed in one of the 4 single channels of reaper. If your source file is stereo you need to convert your files to mono first.
With Reaper follow this short tutorial https://www.youtube.com/watch?v=jLr0FPxd3K0&t=20s
Save the file:

save mono file reaper.png

Connect Focusrite interface

Open Focusrite control software
In the Output Routing tab Change stereo Monitor en Line outputs to mono by clicking [stereo]

To be able to hear anything through channel 1 & 2 you need to TURN UP THE MAIN VOLUME on the interface, or else you only hear channel 3 & 4 ;)

Screenshot 2024-08-29 at 15.29.52.png >>>>>>>>>>>>>>>>>>>>Screenshot 2024-08-29 at 15.31.13.png

Create your Reaper multichannel audio file

In Menu > Reaper > settings you should be able to locate Audio Device > Scarlet (your Focusrite interface), choose Apply & OK

Use command T(mac) or control T(windows) to make 4 tracks. Place your mono audio files on your tracks

View > Routing Matrix & Mixer

In the Routing Matrix change your settings so it looks like this:


Screenshot 2024-08-29 at 15.45.30.png

Now you should be able to play your audio through the 4 channels. 

In the Focusrite control software you can adjust the level of volume of the different channels. change 3 & 4 so it matches 1 & 2. 

Next step might be to automate the volume levels of the audiotrack from other software with MIDI or OSC... depending on the software you use in conjunction with Reaper. Any requests? Send an email to blackbox.ibb-pastoe@hku.nl & blackbox.oudenoord@hku.nl we'll get back to you on that!

Ambisonics and the ATK toolkit for Reaper for multichannel playback.

This page contains links to sources containing information about Ambisonics, the Ambisonics Toolkit, and several tutorials on how to use the plugins in conjunction with soft and hardware.

Ambisonics

Ambisonics is a full-sphere surround sound technique used for recording, mixing, and reproducing three-dimensional audio. Unlike traditional stereo or surround sound systems, which typically only cover a horizontal plane (like 5.1 or 7.1 setups), ambisonics captures sound from all directions: above, below, and around the listener.

Here’s how it works:

1. Sound Field Representation:
2. Recording Ambisonics:
3. Playback:
4. Applications:

In summary, ambisonics is an advanced sound format that enables full 3D audio immersion by capturing and reproducing sound from all directions, offering a much richer and spatially accurate audio experience compared to traditional surround sound methods.

 

Hardware setup

A typical ambisonics hardware setup includes:

  1. Ambisonic Microphone: A microphone with multiple capsules arranged in a tetrahedral or other pattern (e.g., Sennheiser AMBEO, Zoom H3-VR) to capture sound in all directions.

  2. Audio Interface: A multi-channel interface to record the signals from the microphone capsules, converting them into digital B-format signals.

  3. Computer with DAW: A digital audio workstation (DAW) with ambisonics plugins (e.g., IEM Plugin Suite, SPARTA) to process, encode, and decode the B-format audio for playback or mixing.

  4. Monitoring System: For playback, either a multi-speaker setup (for full 3D sound reproduction) or binaural headphones for VR/360 applications.

 

Speaker setup 

Here are a few common multi-speaker configurations used in ambisonics for 3D sound reproduction:

  1. Quadraphonic Setup (4 speakers): Four speakers are placed at the corners of a square or rectangle around the listener (two in front, two behind), offering a basic but immersive spatial sound experience, laying the groundwork for more complex surround systems.

  2. Cube Configuration (8 speakers): Speakers are placed at the corners of a cube, with four on the ground and four at elevated positions to cover all axes (left-right, front-back, up-down).

  3. Dodecahedron Configuration (12 speakers): Speakers arranged in a dodecahedron shape (12 equally spaced vertices) to capture more detailed directional sound.

  4. 3D Hemisphere (16+ speakers): Speakers are arranged in a half-sphere around the listener (above, in front, behind, and around) for immersive sound, often used in dome environments.

  5. Icosahedron Configuration (20 speakers): Evenly spaced speakers form a spherical shape for highly detailed spatial sound representation, often in higher-order ambisonics.

  6. Spherical Array (32+ speakers): A full 360° sphere of speakers, providing the most detailed and immersive sound experience for advanced higher-order ambisonics setups.

8 speaker setup configurations:

There are several different 8-speaker setups used for immersive audio experiences, especially in ambisonics, spatial audio, and surround sound configurations. Here are a few common types:

1. Cube Configuration (3D)
2. Octagonal Setup (2D)
3. 7.1 Surround Sound Configuration
4. Double Quadraphonic Setup (Vertical and Horizontal Planes)
5. Dual Layer Circle (Upper and Lower Rings)
6. Surround Sound with Height Speakers (5.1 + Height)
7. Horizontal Circle (Octagonal Layout)

 

Ambisonic toolkit

Via the following link you can find the download for the ATK toolkit for Reaper, and tutorials. There is a short explanation 

ATK separates the task of production work with Ambisonics into three distinct elements.

alt text
The Ambisonic Toolkit paradigmatic workflow.

 

 

Author
Capture or synthesise an Ambisonic soundfield.
Image
Spatially filter an Ambisonic soundfield.
Monitor
Playback or render an Ambisonic soundfield.

 

In its most simple form, Ambisonics can be regarded as splitting the panning law into two separate parts: encoding (Authoring) and decoding (Monitoring), where final panning (decoding) is deferred to an actual loudspeaker array at the time of audition. The ATK considers the Imaging (transforming) of a soundfield to be a critical step; this is where the artist shapes and processes the soundfield in a coherent way which isn’t easily available via the other models for working with spatial sound.

Many publicly distributed implementations of Ambisonics provide only encoding and decoding. While giving flexibility regarding final playback, failing to include transformers misses out the concept of imaging and fails to capitalise on the advantages of the sound-field sound-image paradigm intrinsic to Ambisonics.

What’s the difference?

The real power in working with Ambisonic over other multichannel surround sound techniques is that rather than being restricted to a sound-scene based paradigm (where the artist is presented with tools designed to build up a ‘sound scene’) Ambisonics supports a soundfield-kernel model. Here we construct a soundfield in the abstract, and can then shape it as desired. The result may be shaped into a ‘sound scene’, or perceived this way – but a soundfield-kernel approach gives much greater flexibility, and directly supports the realisation of more abstract outcomes. We regard this model as idiomatic for Ambisonics.

Along with powerful soundfield transforms – the spatial filtering tools enabling soundfield-kernel reshaping – the ATK provides a comprehensive set of Ambisonic encoders (including pseudo-inverse) and decoders (5.1binauralUHJ, full-3D) allowing users to thoroughly leverage the power of the Ambisonic technique.