Gaussian Splatting: online and local

This is an experiment in progress. Current status: We've succeeded in fully generating the splat from the Blender interface, on Windows. See option 1 Sky Splat below.

Gaussian splatting offers an interesting alternative to photogrammetry for specific use cases, particularly where real-time rendering, photorealistic results, and the ability to capture reflective and transparent surfaces are necessary. There are lots of online options for Gaussian splatting, both paid and unpaid. Kiri Engine seems to be a very complete suite and now has the option to make meshes out of splats, for use in for instance Blender in the paid version.

If you don't want to rely on external systems, you can make Gaussian splats (and photogrammetry) yourself on a somewhat beefy computer. The main difference between splats and photogrammetry is that splats make point clouds, no meshes. This makes the renders lighter but harder to manipulate. Also see the Tested video for this discussion.

For all online platforms (paid or unpaid), please be aware of your data and privacy! 

Gaussian Splatting locally 1: with Sky Splat

Full workflow from video to splat runs from within Blender, uses the Colmap tool for making the splats. Tried on Windows.

Additional notes to the video above:

Install the skysplat plugin. Plugin appears in the plugin bar on the right (press N).

Tab 1: open video. This will extract stills from the video.

Tab 2: Colmap. First under Colmap settings, enter the location of the Colmap folder (Colmap.exe in the Bin map). Then:

Tab 3: run brush training. When opening the brush training on Windows, this only works when Blender is opened with Administrator rights. If it's not this step will result in an error, or hangs on starting the training.

2: with LichtFeld

Open source splatting tool, not yet tested

https://lichtfeld.io/ 

https://github.com/MrNeRF/LichtFeld-Studio

LichtFeld needs a more detailed dataset than 'just' the images, it requires "undistorted images + pointcloud + camera locations". The pointcloud and camera locations can be generated using the Colmap process above, or from Reality Scan.

3: with PostShot (tried first, no longer free)

March 2026 Update: Can't export to .ply in the free version of Postshot anymore...

Workflow in Postshot:

There are plugins for

Below: the same chair model in Postshot and Blender

Screenshot (2).png

Postshot

Screenshot (3).png

.ply in Blender

Compared to local photogrammetry (RealityCapture)

We've used the same source video for a render in RealityCapture. This render took about three minutes and shows one of the problems with photogrammetry: shiny objects become invisible. You can fix this by using a polarizing filter over your lens.

Screenshot (5).png

In RealityCapture

Screenshot (6).png

.obj imported in Blender

Full workflow: filming->After Effects->Reality Scan->Postshot->Octane (Cinema4D)

This vid has a full workflow with great tips on every step. After effects is used for extracting photos from the video, Reality scan for aligning the photos, Postshot for generating the splats, and Octane for rendering them in Cinema4D.

Re-lighting the scene starts here: https://www.youtube.com/watch?v=OzUxL_UDMTk&t=3436s 

Thoughts on using Gaussian Splatting

As long as Gaussian splatting does not easily convert to meshes, it's use in live 3d engines might be limited. It might be more applicable to pre-rendered applications, where you have can re-edit the camera from the original recording. Change angles, change camera movement, etc. With the newer options to change lighting this will become even more relevant.


More Splatting stuff

Turning a Gaussian Splat into a game

Playcanvas is an open-source online splat viewer. It can clearly do more than just view them, as you can walk through them as if it's a game environment. And of course: you can turn it into a game: https://blog.playcanvas.com/turning-a-gaussian-splat-into-a-videogame 

Editing splats with SplatShop

Open source, with VR editor.

Edit splats, remove parts, move parts, clone parts, etc.

https://github.com/m-schuetz/Splatshop

Re-lighting Splats

Apparent you can re-light Splatted scenes. One option menioned is in the Octane rendering engine, another is using a UE5-plugin called Volinga

Re-lighting in Blender

Using the Kiri Engine plugin from here: https://github.com/Kiri-Innovation/3dgs-render-blender-addon

Manual and quick guides for Kiri Engine: https://www.kiriengine.app/blender-addon/3dgs-render

Various tutorials on Gaussian Splatting

importing .ply gaussian splat in Blender


Revision #58
Created 2025-04-15 11:04:42 UTC by Daan
Updated 2026-05-07 12:41:26 UTC by mikal