Photogrammetry

Photogrammetry is a technique through which you can extract 3D information from photographs. By extensively photographing an object from all sides, you can use software like Polycam or Abound to create a 3D mesh from these photo's. This mesh can then be imported into 3D software like Blender, and can be rendered using the photo's as textures. 

Polycam

Abound

Reality Capture

Tools to aid in photogrammetry

Circular polarisation filters

Anti-reflective coating spray

Gaussian Splatting

Diverse tutorials gaussian splatting:

importing .ply gaussian splat in Blender

Core principles of photogrammetry

Image quality, Information overlap, Subject coverage

All information on this page was taken from this Unreal Engine YouTube seminar: https://www.youtube.com/watch?v=5D-P2kRUuKA&t=928s

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