Photogrammetry
Photogrammetry is a technique through which you can extract 3D information from photographs. By extensively photographing an object from all sides, you can use software like Polycam or Abound to create a 3D mesh from these photo's. This mesh can then be imported into 3D software like Blender, and can be rendered using the photo's as textures.
- Polycam
- Abound
- Reality Capture
- Tools to aid in photogrammetry
- Gaussian Splatting
- Core principles of photogrammetry
Polycam
Abound
Reality Capture
Tools to aid in photogrammetry
Circular polarisation filters
Anti-reflective coating spray
Gaussian Splatting
Diverse tutorials gaussian splatting:
importing .ply gaussian splat in Blender
Core principles of photogrammetry
Image quality, Information overlap, Subject coverage
All information on this page was taken from this Unreal Engine YouTube seminar: https://www.youtube.com/watch?v=5D-P2kRUuKA&t=928s