Windows: Kinect In Touchdesigner Using any Kinect in Touchdesigner op PC is plug & play after you've installed the right drivers & SDK. Open your Touchdesigner patch first , then add the Kinect to your USB port. Select the right version. Ways to interface with Kinect in TouchDesigner Depth camera -  Kinect TOP RGB camera -  Kinect TOP Infrared camera -  Kinect TOP Skeleton  Point  Tracking -  Kinect CHOP   Hand Interaction -  Kinect CHOP Microphone Array Audio Capture -  Audio Device In CHOP To control the tilt of the camera, use the  Tscript   kinecttilt Command The Kinect Azure has the above but use specific operators hat work together: Kinect Azure TOP Kinect Azure Select  TOP Skeleton  Point  Tracking -  Kinect Azure CHOP   NOTE : For joint orientation and bone hierarchy, see:  Kinect Hierarchy The Pallete has this interesting component: Kinect Callibration for Projection Mapping which allows for calculating the intrinsics and extrinsics of a projector in relation to a Kinect device making it possible to project onto the scene captured by the kinect. Check out the specifics, possibilities and some example patches on the derivative site: https://derivative.ca/UserGuide/Kinect1 for Kinect 360 https://derivative.ca/UserGuide/Kinect for Kinect One or Kinect Azure in the search bar